![]() Young Pyromancer allows it to transition into a fair deck, playing a reactive tempo game with Snapcaster Mage and Lightning Bolt. This UR Breach deck looks to cheese wins with Blood Moon and Through the Breach, cards opponents are unlikely to have answers for before siding. In fact, the ensuing metagame shifts have led players to discover an ideal role for red's supposed fabled two-drop: a post-board fair plan. One might think the printing of Fatal Push would have nudged Pyromancer even deeper into the shadows. Pyromancer always seemed far better suited to older, stronger formats like Legacy and Vintage, where its drawback of dying to Lightning Bolt at a parity loss is greatly mitigated: cheap, unconditional removal is less plentiful in those formats, since the ubiquitous combo decks ignore it, and the combination of fast mana and free spells enable faster, stickier 2/1s.īut that was then. The UR fanboys who play him, love him other Delver aficionados have consistently decried the card as " garbage." Outside of some brief experiments with Day's Undoing and Dark Confidant, I've never been too keen on the Shaman myself. Young Pyromancer may well be one of Modern's most divisive creatures. With that out of the way, let's get started! #5: Young Pyromancer The cards are sorted subjectively, on gut reaction, and their order here is by no means set in stone. As such, the pick order is a bit up in the air. ![]() Unlike the other entries in my Modern Top 5 series, this one doesn't provide metrics on which to judge each featured card. Interestingly enough, many of the following "fair plans" end up being employed by unfair decks, since sideboarding to beat a linear combo strategy can leave players at the mercy of good ol' beatdown. To keep things cohesive, we'll focus only on fair plans, leaving stuff like Madcap Experiment/ Platinum Emperion for another day. With Push keeping Goyf under control for the last year, swaths of other sideboard fair plans have emerged as real, ingenious contenders. The plans in this article exist as one-card options for decks looking to attack opponents from an angle they might not have prepared for between games, and one that has little if anything to do with their primary gameplan. For instance, decks looking to combat Infect with damage-based removal and sweepers could do little in the face of a Tarmogoyf, making the card a sweet pick for the Infect sideboard. Tarmogoyf was therefore splashed into plenty of strategies as a fair Plan B, or additional angle of attack. ![]() Also in the aforementioned period of anti-Modern sentiment, Fatal Push was but a seed in some malicious designer's head, and not a format-defining staple. Some weeks ago, I penned a piece on Tarmogoyf's fall from grace. Today's Modern Top 5 articles goes over what I consider the best options for players looking to add a new dimension of fair play to their decks, linear or otherwise. As perception of the format has shifted to become more positive, so to have players discovered savvier tech choices with which to give their decks multiple angles of attack. The format's many linear decks gave onlookers and format dabblers the impression that Modern was but a mess of such decks "passing in the night," like "two ships." But focus isn't everything, and dilution has its merits. Modern used to come under fire in its early days for how focused its decks were. ![]()
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