![]() ![]() I don't think I could or would enjoy doing so on Hard. I've played it a great deal, have slain Lord Dredmor on Normal and Easy Difficulties. No sweat, I've done this a ton of times before, the fire resistance from Promethean skills always gets me through it! Except I forgot that a) I was buffed up with 5 times zen, so my magic power was through the roof and b) My staff had been cursed by Krong in the previous room to give negative fire resistance. While casually clearing out the few, sorry remains of a big monster zoo I at one point decide to blast a wall with a fireball even though the splash would hit myself a little. My build had really hit its sweet spot, I was buffing myself up with the Zen-power and dealing out fiery death left and right, while teleporting to avoid the opposition. My worst death story happened at level 6. Magic Lore boosts all other spells, though I never got far enough to invest much in it. Probably not totally essential to the build, though, but nice for convenience and less reliance on alcohol. ![]() Ley Walker gives mana regen, and potentially a mana-free teleport. Also gets you a huge damage buff for all your spells.īlood Magic is a one point wonder which pairs up wonderfully with Promethean Magic. Mathemagic gives extra single-target damage, a way to deal with fire resistant foes and probably the best teleportation power in the game. Promethean kills everything, and provides a tank for distracting enemies. It always varied a little, but I think the most succesful was Promethean Magic, Mathemagic, Magic Lore, Blood Magic, Ley Walker, Burglary and Archaeology (the last two I use with pretty much all my characters, for the free xp and trapfinding skills). My favourite build is some variety of Pyromancer. Played it a lot when I first got it, though I never got that far. ![]()
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